Google+ added games, including the hugely popular Angry Birds, to the fast-growing social network vying with Facebook to be the hub for people’s online lives.
‘We want to make playing games online just as fun, and just as meaningful, as playing in real life,’ Google senior vice president of engineering Vic Gundotra said in a blog post.
‘When you’re ready to play, the Games page is waiting.’
Along with global game sensation Angry Birds, the initial array of offerings available at Google+ included Bejeweled Blitz, Zynga Poker, and Dragon Age Legends.
Google is a latecomer to social networking but its new site, Google+, has grown rapidly to more than 10 million members since its launch on June 28.
While Google+ may be the fastest-growing social network ever, it remains to be seen whether it can pose a serious threat to the social networking titan Facebook, which has more than 750 million members.
Google has a billion users worldwide that could be drawn into the California-based internet giant’s social network.
Games are among the most popular activities at Facebook, where social game startup Zynga rose to stardom.
Most Google+ users — 6.4 million — are in the United States, followed by India, with 3.6 million, Canada, with 1.1 million, Britain, with 1.1 million, and Germany with over 920,000, according to online tracker comScore.
In unveiling Google+, Google stressed the ability it gives users to separate online friends and family into different ‘Circles,’ or networks, and to share information only with members of a particular circle.
One of the criticisms of Facebook is that updates are shared with all of one’s friends unless a user has gone through a relatively complicated process to create separate Facebook Groups.




Social Network Comments Fuel Offline Behaviour
Social networks are becoming a part of everyday life for many users, and their offline habits are affected by their participation.
In November 2010, the Pew Internet & American Life Project surveyed US social network users for the “Social Network Sites and Our Lives” report, released in June 2011, and found that 31% of social network users are on Facebook several times a day. Additionally, 21% of respondents use the site about once a day. This is followed by Twitter, which 20% of social network users check several times a day and 13% use about once a day.
As consumers use these social sites several times a day or week, they are also commenting on posts from friends just as often. The Pew study found that 26% of female Facebook users and 17% of male Facebook users comment on Facebook posts at least once a day. Further, the study found that 57% of female Facebook users and 48% of male Facebook users comment on posts at least once a week.
But social network users are not just responding on social media. The April 2011 “S-Net: The Impact of Social Media” study by ROI Research found that 60% of US social network users were at least somewhat likely to take action when a friend posted something about a product, service, company or brand on a social media site. Only 18% were not at all likely to take action.
The study doesn’t elaborate on what exactly respondents would do, but another question asked specifically what actions US social network users would be more likely to take after following a company or product on Facebook or Twitter. On Facebook, 53% of respondents said the top activities would be purchasing the brand or company’s product and recommending the company or product. For Twitter, the top activities were talking about the company or product (61%), recommending the company or product (59%) and purchasing the brand or company’s product (58%).
Fans or followers of a brand are influenced by what they see from these company accounts, but they are also influenced by what their friends say about brands or companies that they don’t necessarily follow. It’s another area for marketers to focus on—the reach they have and how their brand fans may influence their own friends and followers.
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